We are an idea company. We build what’s next.
EST. 2016
DEFYING DEFAULTS
We are an engineering and design studio. We don’t care about the line between art and technology, or software and hardware. We just build.
Our team is a mix of engineers and designers who don't respect the boundary between hardware and software. Instead of hiring for titles, we hire for the ability to solve problems that aren't in a textbook.
We imagine, test, and build the future that should exist.
NO FILTERS.
FOLLOW THE ANOMALIES.
UNCHARTED TERRITORY IS HOME.
BREAK THINGS TO BUILD BETTER.
THE CONSTRAINTS ARE THE POINT.
DO WHAT'S RIGHT, NOT WHAT'S EASY.
CEO // SUPREME GUY // REALITY DISTORTIONIST
Hey! I’m the CEO, mostly for paperwork. I don’t really do the 'desk and meetings' thing; I’m usually at the front lines leading the build. If it’s not being broken, built, or shipped, I’m probably not involved. I’m here to make sure we stay weird and deliver some cool stuff.
…TO WHATEVER THIS IS
Nanometer Horizon started as a Nanometer Studios. It was a group discussing video games and what goes on behind it.
Created a youtube channel, made random videos using VFX, very low stakes just for the fun of it. First game published (Zombie Maddnness), and subsequently developed other IP.
Pivoted to music, made first 3 Albums. First development of in-house technologies.
Rapid technological development. Upgraded to self made AI models. New Open-Source initiatives and projects. Massive Rebrand to Nanometer Horizon.
Relocated to Australia. New research development. New B2B systems. More to come!